


That would have been fine however rather then being okay with a standard story, the game leaves me feeling empty inside and that I have wasted my time playing this game, this is all due to the unbelievably disappointing ending. But as interesting of an idea this was, It could have been implemented a little better and even when you do start to get some sort of idea of what is happening in the story at the end of the day its just standard at best. Also there is a story, however rather then telling a story through dialogue, its instead told through expressions/body language and even through visual symbolism. The game isn't always about running from the neighbor, some acts mixes things up a bit and have you playing through some weird dream like sequences which were actually pretty cool visually. The most bizarre bug was when the Neighbor Guy got caught up in some collision based objects and gets shot straight up in the air and out of the map, at this point I had the whole (ACT/Level) to myself without worrying about the Neighbor which made that playthrough really boring. (Example Of Some Bugs) These bugs can range from falling out of the map, broken/stuck A.I, textures not loading in and instead has the default Unreal Engine 4 grey checkerboard surface, some cutscenes don't play correctly or freezes forcing you to restart, etc. There are so many game breaking bugs that just taints the experience of what would have otherwise been a really good indie game. (Hello Neighbor) has a lot of potential and can be a pretty fun game when it works, again when it works. (Hello Neighbor) has a lot of potential and can be a pretty I'm just going to leave a quick unbiased review and move on to some other games. I'm just going to leave a quick unbiased review and move on to some other games.
